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Audio

Audio Setup

Follow these simple steps to integrate sound into your Turbo game:

  1. Create an audio Folder
  • Inside your project directory, create a folder named audio. This folder will contain all your sound files.
  1. Put Images in the Folder
  • The following file formats are supported: .wav, .mp3, .ogg, and .flac

Play Sound

Use audio::play(&str) to play a sound effect from your audio folder. For example, if your sound effect is named "coin.wav" you can play it with audio:play("coin")

Looping sound

You can loop a sound like this:

if !audio::is_playing("background_music"){
audio::play("background_music");
}

This will automatically restart the music once it ends.