Sprites
Walkthrough
Create a sprites folder
Inside your project directory, create a folder named sprites. This folder will contain all your game sprites.
your-project-dir/ # Your project's root directory.
βββ sprites/ # The directory of your sprite assets.
βββ src/ # The directory of your code.
β βββ lib.rs # The main file for the game.
βββ Cargo.toml # Rust project manifest.
βββ turbo.toml # Turbo configuration.Put images in the folder
The following image formats are supported:
.png.bmp.jpg/.jpeg..gif.webp.ase/asprite
Draw some sprites
Now you're ready to draw some sprites! Use the sprite filename without the extension:
sprite!("my-sprite-name", x = 64, y = 64)If you are using Aseprite files, tags are supported. You can use animations from a specific tag with this syntax:
sprite!("my-sprite-name#my-tag", x = 64, y = 64)